SHOWDOWN EPISODE - NEMEZIS VS. HIGH SPACE
Once again I was invited to the Wild Die for one of their ''Showdown'' episodes. This time it was a Science Fiction theme and I was talking about the Nemezis RPG setting, while another good friend and fellow Nerd, Matt Stark, chatted about High Space
Before I forget, I want to give you the link to Matt Stark's blog: Thoughts of a Barbarian. Matt offers us some of his views on RPGs as well as other insights.
Check out Episode 30 of the Wild Die Podast:The Wild Die Podcast. And here are my notes that I compiled for the show, that will give you a general overview of what this setting is about. I hope this will help you decide whether or not to get this one or High Space.
Before I forget, I want to give you the link to Matt Stark's blog: Thoughts of a Barbarian. Matt offers us some of his views on RPGs as well as other insights.
Check out Episode 30 of the Wild Die Podast:The Wild Die Podcast. And here are my notes that I compiled for the show, that will give you a general overview of what this setting is about. I hope this will help you decide whether or not to get this one or High Space.
What
kind of Sci-fi is it? Tone and additional genre? Hard, space opera,
horror, transhumanism, post-apocalyptic?
This
is a Sci-Fi setting, set in the far future of humanity. 1000s of
worlds have been colonized, science has made great advances, after a
millenia of the first colony ships to have left the Sol system. Core
rule book concentrates on one solar system in particular; The Horizon
system which is a binary star system, with 3 planets that have a
human population (Ash, Cor and Bariz) and a gas giant named Dys.
It
leans a little more towards Hard science overall, but technology is
very advanced with implants, gene mods and cyborgs. There are so many
worlds colonized that some places could be post-apocalyptic, some are
gleaming jewels of tech, and everything in between. Transhumanism is
not the major crux is the setting. It's leans more towards sci-fi
horror.
Is
there a metaplot?
The
main element in Nemezis is the conflict between humanity and the
Hordes of the Enemy, the Dark Gods, led by the Worm of the Void (aka
Master of the Horde, Devourer of Worlds). The Enemy can be very
obvious such as the Horde on Cor, or other aspects of the Enemy who
are more subtle and manipulate things behind the scenes.
Any
magic or is it all hi-tech?
The
only AB available to players is Psionics. Cultists worshipping the
Enemy can have access to spells. Most of them are rituals, quick
combat spells are few and rare.
What
do you do in this setting? What kind of characters do you play?
There
are many types of campaigns you can play, from Space Marines with
plasma guns (aka Bug Hunts), Deep space and planetary exploration,
Investigation, High society intrigue, Corporate Espionage, etc.
And
there are just as many character types you can play, that would fit
the story you want to tell. You're not locked in. But all of them are
humans at their core. Some may have been modified to survive their
homeworld, but they come from a human genome. Bestials are one
example of humans that no longer look human.
Setting
Rules: SF Companion?
I've
looked thru the core book many times and have not found any setting
rules the Nemezis specified should be used. So the GM can chose any
setting rules that she feels would be appropriate (gritty damage for
a darker, more dangerous tone, Skill Specialization for more detailed
skills, Blood & Guts and High Adventure for more action).
The
Sci-Fi companion can be useful, but really not required. If you want
a type of human that is different but not in the core book, then the
race creation rules are useful and the spaceship stats can add more
ships.
Of
course, the rules about Atmosphere, Gravity, Hacking and Salvage &
Trade are good to have handy.
Gear
and equipment.
Nemezis
has a lot of gear to choose from in the core book. There's even a
supplement (Nemezis:Galaxy) that talks about mods you can apply to
your gun, and a table with sci-fi terms for the improvements.
Support
(adventures, figure flats, etc.)
Nemezis
is available at DrivethruRPG: for free you can get PC sheets, an
Adventure Generator (although the core book has one too), Pregens,
optional Wealth/Life style rules. Pay as you want for a PPC named Web
of Intrigue and a soundtrack. Plus some other source books such as
Galaxy with expands on other planets, one on cyborgs and one on
Cultists. All well written and informative.
Your
experience with it + additional thoughts:
I've
run one scenario I wrote as a one shot (ran it twice for different
people), and I used the adventure generator to get the inspiration.
It was fun, well paced and interesting. I even had an idea to expand
it to a short story arc.
Nemezis
is really great for its focus on the Space Horror, without locking
the GM or players in it. You can run stories that have nothing to do
with the Devourer of Worlds, but ideally the setting call for the
Enemy to show up at one point of another.
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You can always reach me for ideas, suggestions or comments at
bignastydragon@gmail.com
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